Publications
Gaze Visualization for Immersive Video
in Burch, Michael and Chuang, Lewis and Fisher, Brian and Schmidt, Albrecht and Weiskopf, Daniel (Eds.): Eye Tracking and Visualization, Springer, ISBN 978-3319470238, pp. 57-71, March 2017.
Visual Fidelity Optimization of Displays Eye-tracking Head-mounted Display Video Quality Assessment Scalable Visual Analytics ICG Dome Immersive Digital Reality
Split‐Depth Image Generation and Optimization
in Computer Graphics Forum (Proc. of Pacific Graphics PG), vol. 36, no. 7, pp. 175-182, October 2017.
Comparative analysis of three different modalities for perception of artifacts in videos
in ACM Transactions on Applied Perception, vol. 14, no. 4, ACM, pp. 1-12, September 2017.
Video Quality Assessment ElectroEncephaloGraphics Immersive Digital Reality
Perception-driven Accelerated Rendering
in Computer Graphics Forum (Proc. of Eurographics EG), vol. 36, no. 2, The Eurographics Association and John Wiley & Sons Ltd., pp. 611-643, April 2017.
Optical Flow-based 3D Human Motion Estimation from Monocular Video
in Proc. German Conference on Pattern Recognition (GCPR), Springer, pp. 347-360, September 2017.
Comprehensive Human Performance Capture from Monocular Video Footage Immersive Digital Reality
Subtle Gaze Guidance for Immersive Environments
in Proc. ACM Symposium on Applied Perception (SAP), ACM, pp. 4:1-4:7, September 2017.
Eye-tracking Head-mounted Display ICG Dome Immersive Digital Reality
How Human Am I? EEG-based Evaluation of Animated Virtual Characters
in Proc. ACM Human Factors in Computing Systems (CHI), ACM, pp. 5098-5108, May 2017.
Automatic Upright Alignment of Multi-View Spherical Panoramas
Poster @ European Conference on Visual Media Production 2017, December 2017.
Best Student Poster Award
Bild-Aspekte
in Jahrbuch Braunschweigische Wissenschaftliche Gesellschaft, J. Cramer Verlag, ISBN 978-3-934656-35-2, pp. 101-110, January 2016.
in German
Efficient Stochastic Rendering of Static and Animated Volumes using Visibility Sweeps
in IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 23, no. 9, pp. 2069-2081, September 2016.
Gaze-contingent Computational Displays: Boosting perceptual fidelity
in IEEE Signal Processing Magazine, vol. 33, no. 5, IEEE, pp. 139-148, September 2016.
Reality CG Eye-tracking Head-mounted Display Immersive Digital Reality
Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering
in Computer Graphics Forum (Proc. of Eurographics Symposium on Rendering EGSR), vol. 35, no. 4, pp. 129-139, July 2016.
EGSR'16 Best Paper Award
Reality CG Eye-tracking Head-mounted Display ICG Dome Immersive Digital Reality
Simulating Visual Contrast Reduction during Night-time Glare Situations on Conventional Displays
in ACM Transactions on Applied Perception, vol. 14, no. 1, pp. 4:1-4:20, July 2016.
Visual Fidelity Optimization of Displays Simulating Visual Perception ICG Dome
Visual Analytics for Development and Evaluation of Order Selection Criteria for Autoregressive Processes
in IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 22, no. 1, pp. 151-159, January 2016.
IEEE VIS 2015 paper
EEG Based Analysis of the Perception of Computer-Generated Faces
in Proc. European Conference on Visual Media Production (CVMP), ACM, pp. 4:1-4:10, December 2016.
A Framework for Interactive Realtime Image Editing
in Proc. Vision, Modeling and Visualization (VMV), October 2016.
An Interactive Information Visualization Approach to Physically-Based Rendering
in Proc. Vision, Modeling and Visualization (VMV), pp. 1-9, October 2016.
VMV'16 Best Paper Award
Gaze-Contingent Perceptual Rendering in Computer Graphics
PhD thesis, TU Braunschweig, November 2016.
Reconstruction, Analysis and Editing of Dynamically Deforming 3D Surfaces
PhD thesis, TU Braunschweig, October 2016.
Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering
Poster @ German Conference on Pattern Recognition 2016, September 2016.
Reality CG Eye-tracking Head-mounted Display Immersive Digital Reality
Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality
A K Peters/CRC Press, ISBN 9781482243819, May 2015.
Cloth Modeling
in Marcus Magnor and Oliver Grau and Olga Sorkine-Hornung and Christian Theobalt (Eds.): Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, CRC Press, pp. 229-243, May 2015.
Image- and Video-based Rendering
in Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt (Eds.): Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, CRC Press, ISBN 9781482243819, pp. 261-280, May 2015.
Reconstruction of Dense Correspondences
in Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt (Eds.): Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, CRC Press, ISBN 9781482243819, pp. 113-133, May 2015.
Stereo 3D and Viewing Experience
in Marcus Magnor and Oliver Grau and Olga Sorkine-Hornung and Christian Theobalt (Eds.): Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, CRC Press, ISBN 9781482243819, pp. 281-295, May 2015.
An Approach Towards Fast Gradient-based Image Segmentation
in IEEE Transactions on Image Processing (TIP), vol. 24, no. 9, pp. 2633-2645, September 2015.
Orientation-enhanced parallel coordinate plots (OPCPs)
in IEEE Transactions on Visualization and Computer Graphics (TVCG, Proc. Visualization / InfoVis), vol. 22, no. 1, pp. 589-598, August 2015.
Sampling Based Scene-Space Video Processing
in ACM Transactions on Graphics (Proc. of Siggraph), vol. 34, no. 4, pp. 67:1-67:11, August 2015.
ACM Siggraph 2015 paper
General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering
in Computer Graphics Forum (Proc. of Eurographics EG), vol. 34, no. 2, pp. 597-608, May 2015.
Eurographics 2015 paper
Temporal Video Filtering and Exposure Control for Perceptual Motion Blur
in IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 21, no. 5, pp. 663-671, May 2015.
10.1109/TVCG.2014.2377753
Sample-Based Manifold Filtering for Interactive Global Illumination and Depth of Field
in Computer Graphics Forum, vol. 34, no. 1, pp. 265-276, February 2015.
A Convex Clustering-based Regularizer for Image Segmentation
in Proc. Vision, Modeling and Visualization (VMV), Eurographics Association, pp. 87-94, October 2015.
An Affordable Solution for Binocular Eye Tracking and Calibration in Head-mounted Displays
in Proc. ACM Multimedia, pp. 15-24, October 2015.
Won the 'Best Student Paper Award'.
Visual Fidelity Optimization of Displays Reality CG Eye-tracking Head-mounted Display
Efficient GPU Based Sampling for Scene-Space Video Processing
in Proc. Vision, Modeling and Visualization (VMV), pp. 103-110, October 2015.
Interactive Scene Flow Editing for Improved Image-based Rendering and Virtual Spacetime Navigation
in Proc. ACM Multimedia, ACM, pp. 631-640, October 2015.
Visualization and Analysis of Head Movement and Gaze Data for Immersive Video in Head-mounted Displays
in Proc. Workshop on Eye Tracking and Visualization (ETVIS), vol. 1, October 2015.
Visual Fidelity Optimization of Displays Eye-tracking Head-mounted Display Video Quality Assessment Scalable Visual Analytics
Web-based Interactive Free-Viewpoint Streaming
in Proc. ACM Multimedia, pp. 1031-1034, October 2015.
Poster Presentation
Adaptively layered statistical volumetric obscurance
in Proc. High Performance Graphics (HPG), August 2015.
Visibility sweeps for joint-hierarchical importance sampling of direct lighting for stochastic volume rendering
in Proc. Graphics Interface (GI), pp. 97-104, June 2015.
Received the Best Student Paper Award at Graphics Interface 2015
RGB-Guided Depth Map Compression via Compressed Sensing and Sparse Coding
in Proc. Picture Coding Symposium (PCS), no. L-2.1, pp. 1-4, May 2015.
Advanced Denoising and Memoryless Acceleration for Realistic Image Synthesis
PhD thesis, TU Braunschweig, August 2015.
ElectroEncephaloGraphics: a Novel Modality for Graphics Research
PhD thesis, TU Braunschweig, July 2015.
Interactive Spacetime Reconstruction in Computer Graphics
PhD thesis, TU Braunschweig, July 2015.
A Nonobscuring Eye Tracking Solution for Wide Field-of-View Head-mounted Displays
Technical Demo, March 2015.
IEEE VR, won the 'Honorable Mention' for Technical Demos.
ElectroEncephaloGraphics: Making Waves in Computer Graphics Research
in IEEE Computer Graphics and Applications, vol. 34, no. 6, pp. 46-56, November 2014.
Reality CG Video Quality Assessment ElectroEncephaloGraphics
Garment Replacement in Monocular Video Sequences
in ACM Transactions on Graphics, vol. 34, no. 1, pp. 6:1-6:10, November 2014.
Compressed Manifold Modes for Mesh Processing
in Computer Graphics Forum (Proc. of Symposium on Geometry Processing SGP), vol. 33, no. 5, Eurographics Association, pp. 35-44, July 2014.
BibTex PDF Code Supplementary doc. Project page Webpage
Correspondence and Depth-Image Based Rendering: a Hybrid Approach for Free-Viewpoint Video
in IEEE Trans. Circuits and Systems for Video Technology (T-CSVT), vol. 24, no. 6, pp. 942-951, June 2014.