Publications
Learning to Reconstruct People in Clothing from a Single RGB Camera
in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), IEEE, pp. 1175-1186, June 2019.
BibTex PDF Link Code Video arXiv
Comprehensive Human Performance Capture from Monocular Video Footage Immersive Digital Reality
Porting A Visual Inertial SLAM Algorithm To Android Devices
in WSCG Short Communications Proceedings, pp. 9-15, May 2019.
Gaze and Motion-aware Real-Time Dome Projection System
in Proc. IEEE Virtual Reality (VR) Workshop, IEEE, pp. 1780-1783, March 2019.
PerGraVAR
Immersive EEG: Evaluating Electroencephalography in Virtual Reality
in Proc. IEEE Virtual Reality (VR) Workshop, IEEE, pp. 1794-1800, March 2019.
PerGraVAR
Astrographics: Interactive Data-Driven Journeys through Space
Dagstuhl Reports @ Dagstuhl Seminar 2019, p. 109, November 2019.
Dagstuhl Seminar 19262
From Reality to Immersive VR: What’s missing in VR?
Dagstuhl Reports @ Dagstuhl Seminar 2019, p. 151, November 2019.
Dagstuhl Seminar 19272
IDEAS: Immersive Dome Experiences for Accelerating Science
arXiv preprint @ Dagstuhl Seminar 2019, pp. 1-10, July 2019.
https://arxiv.org/abs/1907.05383
Evaluation of Optimised Centres of Rotation Skinning
Poster @ International Conference on Computational Visual Media 2019, April 2019.
Comparison of Unobtrusive Visual Guidance Methods in an Immersive Dome Environment
in ACM Transactions on Applied Perception, vol. 15, no. 4, ACM, pp. 27:1-27:11, October 2018.
ICG Dome Immersive Attention Guidance Immersive Digital Reality
Investigation of Lightness Illusions in Artificial Neural Networks
in Journal of Vision, vol. 18, no. 10, September 2018.
BibTex Link Suppl. Material Pdf
Applying Visual Analytics to Physically Based Rendering
in Computer Graphics Forum, vol. 38, no. 1, pp. 197-208, July 2018.
Automatic Infant Face Verification via Convolutional Neural Networks
in Proc. Vision, Modeling and Visualization (VMV), October 2018.
The two first authors contributed equally to this work.
Comparing Unobtrusive Gaze Guiding Stimuli in Head-mounted Displays
in Proc. IEEE International Conference on Image Processing (ICIP), IEEE, October 2018.
Real-Time High-Resolution Cone-Beam CT Using GPU-Based Multi-Resolution Sampling
in Proc. IEEE International Conference on Image Processing (ICIP), pp. 1163-1167, October 2018.
Detailed Human Avatars from Monocular Video
in International Conference on 3D Vision, IEEE, pp. 98-109, September 2018.
BibTex PDF Link Code Video arXiv
Comprehensive Human Performance Capture from Monocular Video Footage Immersive Digital Reality
Low Cost Setup for High Resolution Multiview Panorama Recording and Registration
in Proc. European Signal Processing Conference (EUSIPCO), September 2018.
Analysis of Neural Correlates of Saccadic Eye Movements
in Proc. ACM Symposium on Applied Perception (SAP), no. 17, ACM, pp. 17:1-17:9, August 2018.
On the Delay Performance of Browser-based Interactive TCP Free-viewpoint Streaming
in Proc. IFIP Networking 2018 Conference (NETWORKING 2018), IEEE, pp. 1-9, July 2018.
Video Based Reconstruction of 3D People Models
in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), IEEE, pp. 8387-8397, June 2018.
CVPR Spotlight Paper
BibTex PDF Link Suppl. Material Code Video arXiv
Comprehensive Human Performance Capture from Monocular Video Footage Immersive Digital Reality
Data-driven Compressed Sensing Tomography
in Electronic Imaging, vol. 2018, no. 15, Society for Imaging Science and Technology, January 2018.
ICG Real-Time Stereo Dome Projection System
Technical Report no. 1, Computer Graphics Lab, TU Braunschweig, May 2018.
Augmented-Reality-Experimente: Ladungen in magnetischen und elektrischen Feldern
Poster @ DPG-Frühjahrstagung 2018, March 2018.
Gaze Guidance in Immersive Environments
Poster @ IEEE Virtual Reality 2018, March 2018.
ICG Dome Immersive Attention Guidance Immersive Digital Reality
Gaze Visualization for Immersive Video
in Burch, Michael and Chuang, Lewis and Fisher, Brian and Schmidt, Albrecht and Weiskopf, Daniel (Eds.): Eye Tracking and Visualization, Springer, ISBN 978-3319470238, pp. 57-71, March 2017.
Visual Fidelity Optimization of Displays Eye-tracking Head-mounted Display Video Quality Assessment Scalable Visual Analytics ICG Dome Immersive Digital Reality
Split‐Depth Image Generation and Optimization
in Computer Graphics Forum (Proc. of Pacific Graphics PG), vol. 36, no. 7, pp. 175-182, October 2017.
Comparative analysis of three different modalities for perception of artifacts in videos
in ACM Transactions on Applied Perception, vol. 14, no. 4, ACM, pp. 1-12, September 2017.
Video Quality Assessment ElectroEncephaloGraphics Immersive Digital Reality
Perception-driven Accelerated Rendering
in Computer Graphics Forum (Proc. of Eurographics EG), vol. 36, no. 2, The Eurographics Association and John Wiley & Sons Ltd., pp. 611-643, April 2017.
Optical Flow-based 3D Human Motion Estimation from Monocular Video
in Proc. German Conference on Pattern Recognition (GCPR), Springer, pp. 347-360, September 2017.
Comprehensive Human Performance Capture from Monocular Video Footage Immersive Digital Reality
Subtle Gaze Guidance for Immersive Environments
in Proc. ACM Symposium on Applied Perception (SAP), ACM, pp. 4:1-4:7, September 2017.
Eye-tracking Head-mounted Display ICG Dome Immersive Digital Reality
How Human Am I? EEG-based Evaluation of Animated Virtual Characters
in Proc. ACM Human Factors in Computing Systems (CHI), ACM, pp. 5098-5108, May 2017.
Automatic Upright Alignment of Multi-View Spherical Panoramas
Poster @ European Conference on Visual Media Production 2017, December 2017.
Best Student Poster Award
Bild-Aspekte
in Jahrbuch Braunschweigische Wissenschaftliche Gesellschaft, J. Cramer Verlag, ISBN 978-3-934656-35-2, pp. 101-110, January 2016.
in German
Efficient Stochastic Rendering of Static and Animated Volumes using Visibility Sweeps
in IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 23, no. 9, pp. 2069-2081, September 2016.
Gaze-contingent Computational Displays: Boosting perceptual fidelity
in IEEE Signal Processing Magazine, vol. 33, no. 5, IEEE, pp. 139-148, September 2016.
Reality CG Eye-tracking Head-mounted Display Immersive Digital Reality
Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering
in Computer Graphics Forum (Proc. of Eurographics Symposium on Rendering EGSR), vol. 35, no. 4, pp. 129-139, July 2016.
EGSR'16 Best Paper Award
Reality CG Eye-tracking Head-mounted Display ICG Dome Immersive Digital Reality
Simulating Visual Contrast Reduction during Night-time Glare Situations on Conventional Displays
in ACM Transactions on Applied Perception, vol. 14, no. 1, pp. 4:1-4:20, July 2016.
Visual Fidelity Optimization of Displays Simulating Visual Perception ICG Dome
Visual Analytics for Development and Evaluation of Order Selection Criteria for Autoregressive Processes
in IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 22, no. 1, pp. 151-159, January 2016.
IEEE VIS 2015 paper
EEG Based Analysis of the Perception of Computer-Generated Faces
in Proc. European Conference on Visual Media Production (CVMP), ACM, pp. 4:1-4:10, December 2016.
A Framework for Interactive Realtime Image Editing
in Proc. Vision, Modeling and Visualization (VMV), October 2016.
An Interactive Information Visualization Approach to Physically-Based Rendering
in Proc. Vision, Modeling and Visualization (VMV), pp. 1-9, October 2016.
VMV'16 Best Paper Award
Gaze-Contingent Perceptual Rendering in Computer Graphics
PhD thesis, TU Braunschweig, November 2016.
Reconstruction, Analysis and Editing of Dynamically Deforming 3D Surfaces
PhD thesis, TU Braunschweig, October 2016.
Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering
Poster @ German Conference on Pattern Recognition 2016, September 2016.
Reality CG Eye-tracking Head-mounted Display Immersive Digital Reality
Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality
A K Peters/CRC Press, ISBN 9781482243819, May 2015.
Cloth Modeling
in Marcus Magnor and Oliver Grau and Olga Sorkine-Hornung and Christian Theobalt (Eds.): Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, CRC Press, pp. 229-243, May 2015.
Image- and Video-based Rendering
in Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt (Eds.): Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, CRC Press, ISBN 9781482243819, pp. 261-280, May 2015.
Reconstruction of Dense Correspondences
in Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt (Eds.): Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, CRC Press, ISBN 9781482243819, pp. 113-133, May 2015.
Stereo 3D and Viewing Experience
in Marcus Magnor and Oliver Grau and Olga Sorkine-Hornung and Christian Theobalt (Eds.): Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, CRC Press, ISBN 9781482243819, pp. 281-295, May 2015.
An Approach Towards Fast Gradient-based Image Segmentation
in IEEE Transactions on Image Processing (TIP), vol. 24, no. 9, pp. 2633-2645, September 2015.
Orientation-enhanced parallel coordinate plots (OPCPs)
in IEEE Transactions on Visualization and Computer Graphics (TVCG, Proc. Visualization / InfoVis), vol. 22, no. 1, pp. 589-598, August 2015.