Computer Graphics
TU Braunschweig


Colin Groth:
Automatic Face Re-Enactment in Real-World Portrait Videos to Manipulate Emotional Expression
Master's thesis, Institut für Computergraphik, TU Braunschweig, April 2020.
Awarded with the "KI-Talent" prize 2020 of the Niedersächsisches Ministerium für Wirtschaft.

Perception of Video Manipulation

Renata Georgia Raidou, Eduard Gröller, Martin Eisemann:
Relaxing Dense Scatter Plots with Pixel-Based Mappings
in IEEE Transactions on Visualization and Computer Graphics (TVCG, Proc. PacificVis), vol. 25, no. 6, pp. 2205-2216, March 2019.
Georgia Albuquerque, Dörte Sonntag, Oliver Bodensiek, Manuel Behlen, Nils Wendorff, Marcus Magnor:
A Framework for Data-Driven Augmented Reality
in Augmented Reality, Virtual Reality, and Computer Graphics, Springer, pp. 71-83, July 2019.

Teach AR

Marcus Magnor:
From Reality to Immersive VR: What’s missing in VR?
Dagstuhl Reports @ Dagstuhl Seminar 2019, p. 151, November 2019.
Dagstuhl Seminar 19272

Immersive Digital Reality

Jacqueline Faherty, Mark Subbarao, Ryan Wyatt, Anders Ynnerman, Neil de Grasse Tyson, Aaron Geller, Maria Weber, Philip Rosenfield, Wolfgang Steffen, Gabriel Stoeckle, Daniel Weiskopf, Marcus Magnor, Peter Williams, Brian Abbott, Lucia Marchetti, Thomas Jarrett, Jonathan Fay, Joshua Peek, Or Graur, Patrick Durrell, Derek Homeier, Heather Preston, Thomas Müller, Johanna M Vos, David Brown, Paige Gloria Godfrey, Emily Rice, Daniella Bardalez Gagliuffi, Alexander Bock:
IDEAS: Immersive Dome Experiences for Accelerating Science
arXiv preprint @ Dagstuhl Seminar 2019, pp. 1-10, July 2019.

Astrophysical Modeling and Visualization

Gerard Simons, Sebastian Herholz, Victor Petitjean, Tobias Rapp, Marco Ament, Hendrik Lensch, Carsten Dachsbacher, Martin Eisemann, Elmar Eisemann:
Applying Visual Analytics to Physically Based Rendering
in Computer Graphics Forum, vol. 38, no. 1, pp. 197-208, July 2018.
Leslie Wöhler, Hangjian Zhang, Georgia Albuquerque, Marcus Magnor:
Automatic Infant Face Verification via Convolutional Neural Networks
in Proc. Vision, Modeling and Visualization (VMV), October 2018.
The two first authors contributed equally to this work.
Tilak Varisetty, Markus Fidler, Matthias Überheide, Marcus Magnor:
On the Delay Performance of Browser-based Interactive TCP Free-viewpoint Streaming
in Proc. IFIP Networking 2018 Conference (NETWORKING 2018), IEEE, pp. 1-9, July 2018.

Immersive Digital Reality

Marc Kassubeck, Stephan Wenger, Chris A. Jennings, Matthew Gomez, Eric Harding, Jens Schwarz, Marcus Magnor:
Data-driven Compressed Sensing Tomography
in Electronic Imaging, vol. 2018, no. 15, Society for Imaging Science and Technology, January 2018.

Computed Tomography

Jingtang Liao, Martin Eisemann, Elmar Eisemann:
Split‐Depth Image Generation and Optimization
in Computer Graphics Forum (Proc. of Pacific Graphics PG), vol. 36, no. 7, pp. 175-182, October 2017.
Martin Weier, Michael Stengel, Thorsten Roth, Piotr Didyk, Elmar Eisemann, Martin Eisemann, Steve Grogorick, André Hinkenjann, Ernst Kruijff, Marcus Magnor, Karol Myszkowski, Philipp Slusallek:
Perception-driven Accelerated Rendering
in Computer Graphics Forum (Proc. of Eurographics EG), vol. 36, no. 2, The Eurographics Association and John Wiley & Sons Ltd., pp. 611-643, April 2017.

ICG Dome Immersive Digital Reality

Marcus Magnor:
in Jahrbuch Braunschweigische Wissenschaftliche Gesellschaft, J. Cramer Verlag, ISBN 978-3-934656-35-2, pp. 101-110, January 2016.
in German
Philipp von Radziewsky, Thomas Kroes, Martin Eisemann, Elmar Eisemann:
Efficient Stochastic Rendering of Static and Animated Volumes using Visibility Sweeps
in IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 23, no. 9, pp. 2069-2081, September 2016.
Maryam Mustafa, Marcus Magnor:
EEG Based Analysis of the Perception of Computer-Generated Faces
in Proc. European Conference on Visual Media Production (CVMP), ACM, pp. 4:1-4:10, December 2016.


Gerard Simons, Marco Ament, Sebastian Herholz, Carsten Dachsbacher, Martin Eisemann, Elmar Eisemann:
An Interactive Information Visualization Approach to Physically-Based Rendering
in Proc. Vision, Modeling and Visualization (VMV), pp. 1-9, October 2016.
VMV'16 Best Paper Award