Computer Graphics
TU Braunschweig

Immersive EEG: Evaluating Electroencephalography in Virtual Reality

Immersive EEG: Evaluating Electroencephalography in Virtual Reality

We investigate the feasibility of combining off-the-shelf virtual reality headsets and electroencephalography.

EEG is a highly sensitive tool and subject to strong distortions when exerting physical force like mounting a VR headset on top of it that twists sensors and cables. Our study compares the signal quality of EEG in VR against immersive dome environments and traditional displays using an oddball paradigm experimental design. Furthermore, we compare the signal quality of EEG when combined with a commodity VR headset without modification against a modified version that reduces physical strain on the EEG headset.

Our results indicate, that it is possible to combine EEG and VR even without modification under certain conditions. VR headset customisation improves signal quality results. Additionally, display latency of the different modalities is visible on a neurological level.

Author(s):Jan-Philipp Tauscher, Fabian Wolf Schottky, Steve Grogorick, Paul Maximilian Bittner, Maryam Mustafa, Marcus Magnor
Published:March 2019
Type:Article in conference proceedings
Book:Proc. IEEE Virtual Reality (VR) Workshop (IEEE)
Presented at:IEEE Virtual Reality (VR) 2019
Project(s): ICG Dome  ElectroEncephaloGraphics  Immersive Digital Reality 

  title = {Immersive {EEG}: Evaluating Electroencephalography in Virtual Reality},
  author = {Tauscher, Jan-Philipp and Schottky, Fabian Wolf and Grogorick, Steve and Bittner, Paul Maximilian and Mustafa, Maryam and Magnor, Marcus},
  booktitle = {Proc. {IEEE} Virtual Reality ({VR}) Workshop},
  doi = {10.1109/{VR}.2019.8797858},
  note = {PerGra{VAR}},
  pages = {1794--1800},
  month = {Mar},
  year = {2019}