Stereo 3D and Viewing Experience

Producing movies in stereo 3D requires adaptations throughout the entire pipeline, most obviously starting with stereo cameras but also requiring depth budget planning, disparity adjustments, additional grading, up until transcoding. This chapter examines the viewer experience of S3D content and how to optimize it.
Author(s): | Kai Ruhl |
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Published: | May 2015 |
Type: | Book chapter |
Book: | Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality (CRC Press) |
ISBN: | 9781482243819 |
Project(s): | Digital Representations of the Real World Reality CG |
@incollection{ruhl2014rwvc, title = {Stereo 3D and Viewing Experience}, author = {Ruhl, Kai}, booktitle = {Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality}, isbn = {9781482243819}, publisher = {{CRC} Press}, editor = {Marcus Magnor and Oliver Grau and Olga Sorkine-Hornung and Christian Theobalt}, chapter = {18}, pages = {281--295}, month = {May}, year = {2015} }
Authors
Kai Ruhl
Fmr. Researcher