Computer Graphics
TU Braunschweig

Stereo 3D and Viewing Experience


Stereo 3D and Viewing Experience

Producing movies in stereo 3D requires adaptations throughout the entire pipeline, most obviously starting with stereo cameras but also requiring depth budget planning, disparity adjustments, additional grading, up until transcoding. This chapter examines the viewer experience of S3D content and how to optimize it.


Author(s):Kai Ruhl
Year:2015
Month:May
Type:Book chapter
Book:Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality (CRC Press)
ISBN:9781482243819
Project(s): Digital Representations of the Real World  Reality CG 


@incollection{ruhl2014rwvc,
  title = {Stereo 3D and Viewing Experience},
  author = {Ruhl, Kai},
  booktitle = {Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality},
  isbn = {9781482243819},
  publisher = {{CRC} Press},
  editor = {Marcus Magnor and Oliver Grau and Olga Sorkine-Hornung and Christian Theobalt},
  chapter = {18},
  pages = {281--295},
  month = {May},
  year = {2015}
}

Authors