Playful learning in computer graphics

In this paper, we introduce a playful learning method for teaching computer graphics, grounded in the three traditional learning theories of Flow, Constructivism, and Cognitive Load. Our approach consists of two main stages: first, the theoretical concepts are delivered through traditional lectures; then, students engage in practical exercises designed to reduce cognitive load, promote flow, and provide hands-on experience with complex topics. We tested this method in a second-year undergraduate computer graphics course focused on transformations. Feedback from students and the quality of their final projects indicate a positive reception to this playful learning approach. To incorporate this approach into other computer graphics courses and more easily extend it to other topics we also give an overview of freely available online tools anyone can use.
Author(s): | Anika Jewst, Martin Eisemann, Marcus Magnor, Dagmar Meyer |
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Published: | to appear |
Type: | Article |
Journal: | IEEE Computer Graphics and Applications |
DOI: | 10.1109/MCG.2025.3549614 |
@article{jewst2025playful, title = {Playful learning in computer graphics}, author = {Jewst, Anika and Eisemann, Martin and Magnor, Marcus and Meyer, Dagmar}, journal = {{IEEE} Computer Graphics and Applications}, doi = {10.1109/{MCG}.2025.3549614}, year = {2025} }
Authors
Anika Jewst
ResearcherMartin Eisemann
DirectorMarcus Magnor
Director, ChairDagmar Meyer
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