Computer Graphics
TU Braunschweig

Virtual and Traditional Memory Palaces in Recall with ADHD


Virtual and Traditional Memory Palaces in Recall with ADHD

Several studies have examined the potential of immersive technologies, such as Virtual Reality (VR), to enhance the effectiveness of memorization. However, existing research has not specifically focused on individuals with Attention Deficit Hyperactivity Disorder (ADHD), and only a limited number of studies have examined the effectiveness of Memory Palace (MP) as a memorization aid for this population, who often experience working memory impairments.

To address this gap, we recruited participants with an official diagnosis of ADHD and conducted an experiment in which we investigated the impact of both the Traditional Memory Palace technique and a VR version to assess their impact on a memorization task.

Our findings indicate that the effectiveness of a VR-based MP might be influenced by prior experience with VR systems, the level of familiarity with the virtual environment, and the MP technique. Nevertheless, our results demonstrate that the MP technique has the potential to enhance recall performance in individuals diagnosed with ADHD


Author(s): Anika Jewst, Susana Castillo, Marcus Magnor, Martin Eisemann, Dagmar Meyer
Published: July 2025
Type: Article
Journal: ACM Transactions on Applied Perception
ISBN: 1544-3558
DOI: 10.1145/3748824
Presented at: ACM Symposium on Applied Perception (SAP) 2025
Note: Best Student Paper Award - Honorable Mention at SAP


@article{jewst2025irtual,
  title = {Virtual and Traditional Memory Palaces in Recall with {ADHD}},
  author = {Jewst, Anika and Castillo, Susana  and Magnor, Marcus and Eisemann, Martin and Meyer, Dagmar},
  journal = {{ACM} Transactions on Applied Perception},
  isbn = {1544-3558},
  doi = {10.1145/3748824},
  note = {Best Student Paper Award - Honorable Mention at {SAP}},
  month = {Jul},
  year = {2025}
}

Authors