Computer Graphics
TU Braunschweig

Towards VR Attention Guidance: Environment-dependent Perceptual Threshold for Stereo Inverse Brightness Modulation


Towards VR Attention Guidance: Environment-dependent Perceptual Threshold for Stereo Inverse Brightness Modulation

In this paper, we propose a new method for attention and gaze redirection, specifically designed for immersive stereo displays. Exploiting the dual nature of stereo imagery, our stimulus is composed of complementary parts displayed for each individual eye. This attracts viewers' attention due to induced binocular rivalry. In a perceptual study, we investigate size- and intensity-related perceptual thresholds of our stimulus for six different real-world panorama images. Our results show that a flexible parameterization allows the stimulus to be perceived even in complex surroundings. To prepare for technical innovations expected in future-generation virtual reality headsets, we used a commercially available head-mounted display as well as a high-resolution dome projection system. As a side result, we found that higher resolution can lead to better recognition and therefore higher detection rate.


Author(s):Steve Grogorick, Jan-Philipp Tauscher, Georgia Albuquerque, Marc Kassubeck, Marcus Magnor
Published:September 2019
Type:Article in conference proceedings
Book:Proc. ACM Symposium on Applied Perception (SAP)
DOI:10.1145/3343036.3343137
Presented at:ACM Symposium on Applied Perception (SAP) 2019
Project(s): ICG Dome  Immersive Digital Reality  Immersive Attention Guidance 


@inproceedings{grogorick2019towards,
  title = {Towards {VR} Attention Guidance: Environment-dependent Perceptual Threshold for Stereo Inverse Brightness Modulation},
  author = {Grogorick, Steve and Tauscher, Jan-Philipp and Albuquerque, Georgia and Kassubeck, Marc and Magnor, Marcus},
  booktitle = {Proc. {ACM} Symposium on Applied Perception ({SAP})},
  doi = {10.1145/3343036.3343137},
  month = {Sep},
  year = {2019}
}

Authors