Axis-Normalized Ray-Box Intersection

Ray-axis aligned bounding box intersection tests play a crucial role in the runtime performance of many rendering applications, driven not by complexity but mainly by the volume of tests required. While existing solutions were believed to be pretty much optimal in terms of runtime on current hardware, our paper introduces a new intersection test requiring fewer arithmetic operations compared to all previous methods. By transforming the ray we eliminate the need for one third of the traditional bounding-slab tests and achieve a speed enhancement of approximately 13.8% or 10.9%, depending on the compiler. We present detailed runtime analyses in various scenarios.
Author(s): | Fabian Friederichs, Carsten Benthin, Steve Grogorick, Elmar Eisemann, Marcus Magnor, Martin Eisemann |
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Published: | to appear |
Type: | Article |
Journal: | Computer Graphics Forum (Proc. of Eurographics EG) Vol. 44 |
Presented at: | Eurographics 2025 |
@article{friederichs2025axis-normalized, title = {Axis-Normalized Ray-Box Intersection }, author = {Friederichs, Fabian and Benthin, Carsten and Grogorick, Steve and Eisemann, Elmar and Magnor, Marcus and Eisemann, Martin}, journal = {Computer Graphics Forum (Proc. of Eurographics {EG})}, volume = {44}, number = {2}, year = {2025} }
Authors
Fabian Friederichs
ResearcherCarsten Benthin
ExternalSteve Grogorick
Fmr. Senior ResearcherElmar Eisemann
ExternalMarcus Magnor
Director, ChairMartin Eisemann
Director