Computer Graphics
TU Braunschweig

Light Field Rendering using Matrix Optics

Light Field Rendering using Matrix Optics

This paper presents a light field rendering framework based on matrix optics. Matrix optics, in contrast to

intersection-based methods such as ray-tracing, has the advantage that a generic series of optic operators can be combined into a single matrix. This enables us to realize a “virtual optical bench” where different setups can be easily tested. We introduce the theoretical foundation of matrix optics and define a set of operators suitable for light fields. We then discuss a wavelet compression scheme for our light field representation. Finally we introduce a real-time rendering approach based on matrix optics suitable for both uncompressed and compressed light fields.

Author(s):Lukas Ahrenberg, Marcus Magnor
Published:January 2006
Type:Article in conference proceedings
Book:Proc. WSCG
Presented at:International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG)

  title = {Light Field Rendering using Matrix Optics},
  author = {Ahrenberg, Lukas and Magnor, Marcus},
  booktitle = {Proc. {WSCG}},
  pages = {177--184},
  month = {Jan},
  year = {2006}