A Simple Framework for Natural Animation of Digitized Models
We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely mesh- based and requires only a minimum of manual interaction. The only manual step needed to create moving virtual people is the placement of a sparse set of correspondences between the input data and the mesh to be animated. The proposed algorithm implicitly generates realistic body deformations, and can easily transfer motions between human subjects of completely different shape and proportions. We feature a working prototype system that demonstrates that our method can generate convincing lifelike character animations directly from optical motion capture data.
Author(s): | Edilson de Aguiar, Rhaleb Zayer, Christian Theobalt, Marcus Magnor, Hans-Peter Seidel |
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Published: | October 2007 |
Type: | Article in conference proceedings |
Book: | Proc. SIBGRAPI (Brazilian Symposium on Computer Graphics and Image Processing) |
Presented at: | SIBGRAPI (Brazilian Symposium on Computer Graphics and Image Processing) |
@inproceedings{aguiar2007digitizedmodels, title = {A Simple Framework for Natural Animation of Digitized Models}, author = {de Aguiar, Edilson and Zayer, Rhaleb and Theobalt, Christian and Magnor, Marcus and Seidel, Hans-Peter}, booktitle = {Proc. {SIBGRAPI} (Brazilian Symposium on Computer Graphics and Image Processing)}, pages = {3--10}, month = {Oct}, year = {2007} }
Authors
Edilson de Aguiar
ExternalRhaleb Zayer
ExternalChristian Theobalt
ExternalMarcus Magnor
Director, ChairHans-Peter Seidel
External