Target Space Modeling - The end of 3D widgets

In today’s modeling tools, the graphical user interfaces are required to be accurate and intuitive to use. Most tools therefor rely on additional 3D-widgets (e.g., arrows or circles) that enable the user to operate towards a desired modeling result. In this paper we present, for the first time, a method that makes these widgets obsolete. We propose to use simple geometric primitives such as planes or spheres as low-dimensional subspaces, so called target spaces for the interaction. Instead of operating towards a modeling result, the user then directly steers the result. The target spaces suffice to be indicated to the user just as additional visual information. We verify by means of a user study that with our method it is now possible to develop accurate single-view GUIs without 3D-widgets that are highly intuitive to use.
Author(s): | Kai Berger, Christian Linz, Christian Lipski, Tobi Vaudrey, Reinhard Klette, Marcus Magnor |
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Published: | February 2010 |
Type: | Article in conference proceedings |
Book: | WSCG Communication Papers Proceedings |
Presented at: | WSCG Communication Papers Proceedings |
@inproceedings{Berger10Widgets, title = {Target Space Modeling - The end of 3D widgets }, author = {Berger, Kai and Linz, Christian and Lipski, Christian and Vaudrey, Tobi and Klette, Reinhard and Magnor, Marcus}, booktitle = {{WSCG} Communication Papers Proceedings}, month = {Feb}, year = {2010} }
Authors
Kai Berger
Fmr. ResearcherChristian Linz
Fmr. ResearcherChristian Lipski
Fmr. Senior ResearcherTobi Vaudrey
ExternalReinhard Klette
ExternalMarcus Magnor
Director, Chair