Computer Graphics
TU Braunschweig

Target Space Modeling - The end of 3D widgets


Target Space Modeling - The end of 3D widgets

In today’s modeling tools, the graphical user interfaces are required to be accurate and intuitive to use. Most tools therefor rely on additional 3D-widgets (e.g., arrows or circles) that enable the user to operate towards a desired modeling result. In this paper we present, for the first time, a method that makes these widgets obsolete. We propose to use simple geometric primitives such as planes or spheres as low-dimensional subspaces, so called target spaces for the interaction. Instead of operating towards a modeling result, the user then directly steers the result. The target spaces suffice to be indicated to the user just as additional visual information. We verify by means of a user study that with our method it is now possible to develop accurate single-view GUIs without 3D-widgets that are highly intuitive to use.


Author(s):Kai Berger, Christian Linz, Christian Lipski, Tobi Vaudrey, Reinhard Klette, Marcus Magnor
Published:February 2010
Type:Article in conference proceedings
Book:WSCG Communication Papers Proceedings
Presented at:WSCG Communication Papers Proceedings


@inproceedings{Berger10Widgets,
  title = {Target Space Modeling - The end of 3D widgets },
  author = {Berger, Kai and Linz, Christian and Lipski, Christian and Vaudrey, Tobi and Klette, Reinhard and Magnor, Marcus},
  booktitle = {{WSCG} Communication Papers Proceedings},
  month = {Feb},
  year = {2010}
}

Authors