Publications
Cybersickness Reduction via Gaze-Contingent Image Deformation
in ACM Transactions on Graphics (Proc. of Siggraph), vol. 43, no. 4, pp. 1-14, July 2024.
Increasing Realism of Omnidirectional Videos in Virtual Reality
Modern Hardware Accelerated Point Based Holography
in OSA Optics Express, vol. 32, no. 15, Optica Publishing Group, pp. 26994-27009, July 2024.
Fast Non-Rigid Radiance Fields from Monocularized Data
in IEEE Transactions on Visualization and Computer Graphics (TVCG), IEEE, pp. 1-12, February 2024.
Immersive Digital Reality Neural Reconstruction and Rendering of Dynamic Real-World Scenes
INPC: Implicit Neural Point Clouds for Radiance Field Rendering
in International Conference on 3D Vision, IEEE, to appear.
BibTex arXiv Project Code Video
Measuring Velocity Perception Regarding Stimulus Eccentricity
in Proc. ACM Symposium on Applied Perception (SAP), no. 4, ACM, pp. 1-9, August 2024.
Perception-Based Techniques to Enhance User Experience in Virtual Reality
PhD thesis, TU Braunschweig, August 2024.
Immersive Free-Viewpoint Panorama Rendering from Omnidirectional Stereo Video
in Computer Graphics Forum, vol. 42, no. 6, John Wiley & Sons, Inc., pp. e14796 ff., April 2023.
Geometry Calibration Correction for Truncated Detector CT
in e-Journal of Nondestructive Testing (eJNDT), vol. 28, no. 3, NDT.net, February 2023.
iCT Special Issue
Wavelet-Based Fast Decoding of 360° Videos
in IEEE Transactions on Visualization and Computer Graphics (TVCG, Proc. IEEE VR), IEEE , pp. 1-9, February 2023.
BibTex PDF Suppl. Material Link Code
The Sequential Initializer Tree Pattern
in Proc. European Conference on Pattern Languages of Programs (EuroPLoP), October 2023.
N-SfC: Robust and Fast Shape Estimation from Caustic Images
in Proc. Vision, Modeling and Visualization (VMV), The Eurographics Association, pp. 33-41, September 2023.
On the Beat: Analysing and Evaluating Synchronicity in Dance Performances
in Proc. Vision, Modeling and Visualization (VMV), The Eurographics Association, pp. 89-96, September 2023.
Optimizing Temporal Stability in Underwater Video Tone Mapping
in Proc. Vision, Modeling and Visualization (VMV), The Eurographics Association, pp. 165-172, September 2023.
Future Lab Water Increasing Realism of Omnidirectional Videos in Virtual Reality
PlenopticPoints: Rasterizing Neural Feature Points for High-Quality Novel View Synthesis
in Proc. Vision, Modeling and Visualization (VMV), The Eurographics Association, pp. 53-61, September 2023.
Instant Hand Redirection in Virtual Reality Through Electrical Muscle Stimulation-Triggered Eye Blinks
in ACM Symposium on Virtual Reality Software and Technology (VRST), no. 37, pp. 1-11, August 2023.
Error-Robust Indoor Augmented Reality Navigation: Evaluation Criteria and a New Approach
in Proc. WSCG, vol. 31, Union Agency, Science Press, pp. 137-146, May 2023.
Increasing Realism of Omnidirectional Videos in Virtual Reality
Game-based Transformations: A playful approach to learning transformations in computer graphics
in Proc. Eurographics Education Papers, May 2023.
Real-Time Reflection Reduction from Glasses in Videoconferences
in Proc. WSCG, vol. 31, Union Agency, Science Press, pp. 168-175, May 2023.
Increasing Realism of Omnidirectional Videos in Virtual Reality
Investigating the Perceived Authenticity and Communicative Abilities of Face-Swapped Portrait Videos
PhD thesis, TU Braunschweig, February 2023.
Feature-Sensitive Ring Artifact Correction for Computed Tomography
in Journal of Nondestructive Evaluation (JONE), vol. 42, no. 5, Springer, pp. 1-9, December 2022.
Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality
in IEEE Transactions on Visualization and Computer Graphics (TVCG, Proc. IEEE VR), vol. 28, no. 5, pp. 2234-2244, March 2022.
Won "Honorable Mention for Best Journal Track Paper" at IEEE VR
Personality Analysis of Face Swaps: Can They be Used as Avatars?
in ACM Proceedings of the International Conference on Intelligent Virtual Agents, no. 14, ACM, pp. 1-8, September 2022.
Adaptive Gaussian Points for Faster and Better Computer-Generated Holograms
in Digital Holography and Three-Dimensional Imaging, Optica Publishing Group, pp. W3A.4 ff., August 2022.
GPU-Accelerated Point-Based Holograms
in Frontiers in Optics + Laser Sciences, Optica Publishing Group, August 2022.
pages: JW4B.53
The Sequential Initializer Pattern
in Proc. European Conference on Pattern Languages of Programs (EuroPLoP), July 2022.
Featured in ACM Showcase / Kudos
Automatic Generation of Customized AOIs and Evaluation of Observers' Gaze in Portrait Videos
in Proceedings of the ACM on Human-Computer Interaction , vol. 6, no. ETRA, ACM, pp. 144:1-144:14, May 2022.
Möglichkeiten und Grenzen von Big Data in der Forschung - Aktuelle Perspektiven
in Gesellschaft, Braunschweigische Wissenschaftliche (Eds.): Jahrbuch Braunschweigische Wissenschaftliche Gesellschaft, Cuvillier, ISBN 978-3-7369-7423-4, pp. 127-131, January 2021.
Real VR - special issue of IEEE Computer Graphics and Applications
in IEEE Computer Graphics and Applications, vol. 41, no. 4, IEEE, August 2021.
Method for fast determination of the angle of ionizing radiation incidence from data measured by a Timepix3 detector
in Journal of Sensors and Sensor Systems, vol. 10, pp. 63-70, March 2021.
Computed Tomography Physical Parameter Estimation from Images
EEG-based Analysis of the Impact of Familiarity in the Perception of Deepfake Videos
in Proc. IEEE International Conference on Image Processing (ICIP), IEEE, pp. 160-164, September 2021.
Reducing Stair Artifacts in CT Reconstruction
in Proc. IEEE International Conference on Image Processing (ICIP), IEEE, pp. 3492-3496, September 2021.
High-Fidelity Neural Human Motion Transfer from Monocular Video
in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pp. 1541-1550, June 2021.
Oral presentation
BibTex PDF Link arXiv Video Code
Comprehensive Human Performance Capture from Monocular Video Footage Immersive Digital Reality Neural Reconstruction and Rendering of Dynamic Real-World Scenes
Layered Weighted Blended Order-Independent Transparency
in Proc. Graphics Interface (GI), pp. 1-6, May 2021.
Towards Understanding Perceptual Differences between Genuine and Face-Swapped Videos
in Proc. ACM Human Factors in Computing Systems (CHI), no. 240, Association for Computing Machinery, pp. 1-13, May 2021.
Mitigation of Cybersickness in Immersive 360° Videos
in IEEE Virtual Reality Workshop on Immersive Sickness Prevention (WISP), IEEE, pp. 169-177, March 2021.
Visual Techniques to Reduce Cybersickness in Virtual Reality
in Proc. IEEE Conference on Virtual Reality and 3D User Interfaces (VR), IEEE, pp. 486-487, March 2021.
Shape from Caustics: Reconstruction of 3D-Printed Glass from Simulated Caustic Images
in IEEE/CVF Winter Conference on Applications of Computer Vision (WACV), pp. 2877-2886, January 2021.
BibTex PDF Suppl. Material Video Code
Guiding Visual Attention in Immersive Environments
PhD thesis, TU Braunschweig, January 2021.
Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays
Springer, ISBN 978-3-030-41815-1, pp. 1-355, March 2020.
Real VR - Immersive Digital Reality Immersive Digital Reality
Multiview Panorama Alignment and Optical Flow Refinement
in Magnor M., Sorkine-Hornung A. (Eds.): Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays, Springer International Publishing, Cham, ISBN 978-3-030-41816-8, pp. 96-108, March 2020.
Real VR - Immersive Digital Reality Parallax Panorama Video Immersive Digital Reality
Reconstructing 3D Human Avatars from Monocular Images
in Magnor M., Sorkine-Hornung A. (Eds.): Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays, Springer International Publishing, Cham, ISBN 978-3-030-41816-8, pp. 188-218, March 2020.
Real VR - Immersive Digital Reality Comprehensive Human Performance Capture from Monocular Video Footage Immersive Digital Reality
Subtle Visual Attention Guidance in VR
in Magnor M., Sorkine-Hornung A. (Eds.): Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays, Springer International Publishing, Cham, ISBN 978-3-030-41816-8, pp. 272-284, March 2020.
Real VR - Immersive Digital Reality Immersive Attention Guidance Immersive Digital Reality
Next Event Estimation++: Visibility Mapping for Efficient Light Transport Simulation
in Computer Graphics Forum (Proc. of Pacific Graphics PG), vol. 39, no. 7, pp. 205-217, November 2020.
Exploring Neural and Peripheral Physiological Correlates of Simulator Sickness
in Computer Animation and Virtual Worlds, vol. 31, no. 4-5, John Wiley & Sons, Inc., pp. e1953 ff., August 2020.
electronic ISSN: 1546-427X
ICG Dome ElectroEncephaloGraphics Preventing Motion Sickness in VR Immersive Digital Reality
Stereo Inverse Brightness Modulation for Guidance in Dynamic Panorama Videos in Virtual Reality
in Computer Graphics Forum, vol. 39, no. 6, August 2020.
ICG Dome Immersive Attention Guidance Immersive Digital Reality
Altering the Conveyed Facial Emotion Through Automatic Reenactment of Video Portraits
in Proc. International Conference on Computer Animation and Social Agents (CASA), vol. 1300, Springer, Cham, pp. 128-135, November 2020.
PEFS: A Validated Dataset for Perceptual Experiments on Face Swap Portrait Videos
in Proc. International Conference on Computer Animation and Social Agents (CASA), vol. 1300, Springer, Cham, pp. 120-127, November 2020.
Temporal Consistent Motion Parallax for Omnidirectional Stereo Panorama Video
in ACM Symposium on Virtual Reality Software and Technology (VRST), no. 21, Association for Computing Machinery, pp. 1-9, November 2020.