Computer Graphics
TU Braunschweig

Publications

Marcus Magnor, Alexander Sorkine-Hornung (Eds.):
Real VR - Importing the Real World into Immersive VR and Optimizing the Perceptual Experience of Head-Mounted Displays
in Marcus Magnor, Alexander Sorkine-Hornung (Eds.): Dagstuhl Reports, Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, ISBN 2192-5283, pp. 143-156, November 2019.
Dagstuhl Seminar 19272

Immersive Digital Reality

Georgia Albuquerque, Dörte Sonntag, Oliver Bodensiek, Manuel Behlen, Nils Wendorff, Marcus Magnor:
A Framework for Data-Driven Augmented Reality
in Augmented Reality, Virtual Reality, and Computer Graphics, Springer, pp. 71-83, July 2019.

Teach AR

Marcus Magnor:
From Reality to Immersive VR: What’s missing in VR?
Dagstuhl Reports @ Dagstuhl Seminar 2019, p. 151, November 2019.
Dagstuhl Seminar 19272

Immersive Digital Reality

Jacqueline Faherty, Mark Subbarao, Ryan Wyatt, Anders Ynnerman, Neil de Grasse Tyson, Aaron Geller, Maria Weber, Philip Rosenfield, Wolfgang Steffen, Gabriel Stoeckle, Daniel Weiskopf, Marcus Magnor, Peter Williams, Brian Abbott, Lucia Marchetti, Thomas Jarrett, Jonathan Fay, Joshua Peek, Or Graur, Patrick Durrell, Derek Homeier, Heather Preston, Thomas Müller, Johanna M Vos, David Brown, Paige Gloria Godfrey, Emily Rice, Daniella Bardalez Gagliuffi, Alexander Bock:
IDEAS: Immersive Dome Experiences for Accelerating Science
arXiv preprint @ Dagstuhl Seminar 2019, pp. 1-10, July 2019.
https://arxiv.org/abs/1907.05383

Astrophysical Modeling and Visualization

Leslie Wöhler, Hangjian Zhang, Georgia Albuquerque, Marcus Magnor:
Automatic Infant Face Verification via Convolutional Neural Networks
in Proc. Vision, Modeling and Visualization (VMV), October 2018.
The two first authors contributed equally to this work.
Tilak Varisetty, Markus Fidler, Matthias Überheide, Marcus Magnor:
On the Delay Performance of Browser-based Interactive TCP Free-viewpoint Streaming
in Proc. IFIP Networking 2018 Conference (NETWORKING 2018), IEEE, pp. 1-9, July 2018.

Immersive Digital Reality

Marc Kassubeck, Stephan Wenger, Chris A. Jennings, Matthew Gomez, Eric Harding, Jens Schwarz, Marcus Magnor:
Data-driven Compressed Sensing Tomography
in Electronic Imaging, vol. 2018, no. 15, Society for Imaging Science and Technology, January 2018.

Computed Tomography

Martin Weier, Michael Stengel, Thorsten Roth, Piotr Didyk, Elmar Eisemann, Martin Eisemann, Steve Grogorick, André Hinkenjann, Ernst Kruijff, Marcus Magnor, Karol Myszkowski, Philipp Slusallek:
Perception-driven Accelerated Rendering
in Computer Graphics Forum (Proc. of Eurographics EG), vol. 36, no. 2, The Eurographics Association and John Wiley & Sons Ltd., pp. 611-643, April 2017.

ICG Dome Immersive Digital Reality

Marcus Magnor:
Bild-Aspekte
in Jahrbuch Braunschweigische Wissenschaftliche Gesellschaft, J. Cramer Verlag, ISBN 978-3-934656-35-2, pp. 101-110, January 2016.
in German
Maryam Mustafa, Marcus Magnor:
EEG Based Analysis of the Perception of Computer-Generated Faces
in Proc. European Conference on Visual Media Production (CVMP), ACM, pp. 4:1-4:10, December 2016.

ElectroEncephaloGraphics

Anna Hilsmann, Michael Stengel, Lorenz Rogge:
Cloth Modeling
in Marcus Magnor and Oliver Grau and Olga Sorkine-Hornung and Christian Theobalt (Eds.): Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, CRC Press, pp. 229-243, May 2015.

Digital Representations of the Real World Reality CG

Christian Lipski, Anna Hilsmann, Carsten Dachsbacher, Martin Eisemann:
Image- and Video-based Rendering
in Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt (Eds.): Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, CRC Press, ISBN 9781482243819, pp. 261-280, May 2015.

Digital Representations of the Real World Reality CG

Martin Eisemann, Jan-Michael Frahm, Yannick Remion, Muhannad Ismael:
Reconstruction of Dense Correspondences
in Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt (Eds.): Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, CRC Press, ISBN 9781482243819, pp. 113-133, May 2015.

Digital Representations of the Real World Reality CG

Kai Ruhl:
Stereo 3D and Viewing Experience
in Marcus Magnor and Oliver Grau and Olga Sorkine-Hornung and Christian Theobalt (Eds.): Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, CRC Press, ISBN 9781482243819, pp. 281-295, May 2015.

Digital Representations of the Real World Reality CG