Computer Graphics
TU Braunschweig

Real-Action VR

Abstract

Want to re-live your latest bungee jump? Share your incredible skateboard stunts with your friends in 360? Watch your last vacation adventures in full immersion and 3D? In this project we set out to pioneer the fully immersive experience of action camera recordings in VR headsets.


Real-Action VR: Immersive Experience of Action-Cam Video Recordings

a DFG project (no. 523421583)

ActionCam2VR

Project Summary

Scientific goal of our project is the development of visual computing algorithms that enable the high-quality and fully immersive experience of real-world scenes as recorded by free-moving 360-degree action cameras. We set out to develop new methods for automatic drone swarm navigation and control, comprehensive dynamic scene reconstruction from video, 4D scene augmentation and resolution enhancement, real-time 6-DoF immersive video rendering, as well as cybersickness prevention. Our research lays the foundation for sharing and re-living personal adventures with unprecedented vivdness.

Researchers

Susana Castillo

Colin Groth

Florian Hahlbohm

Moritz Kappel

Jan-Philipp Tauscher

Job Openings

We are always looking for talent. Want to join the project?

Publications


Moritz Kappel, Florian Hahlbohm, Timon Scholz, Susana Castillo, Christian Theobalt, Martin Eisemann, Vladislav Golyanik, Marcus Magnor:
D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video
arXiv preprint, pp. 1-16, June 2024.

Florian Hahlbohm, Linus Franke , Moritz Kappel, Susana Castillo, Marc Stamminger, Marcus Magnor:
INPC: Implicit Neural Point Clouds for Radiance Field Rendering
arXiv preprint, March 2024.

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