Computer Graphics
TU Braunschweig

Immersive Digital Reality


Motivated by the advent of mass-market head-mounted immersive displays, we set out to pioneer the technology needed to experience recordings of the real world with the sense of full immersion as provided by VR goggles.

Immersive Digital Reality

a DFG Reinhart Koselleck Project

Project Summary

Motivated by the advent of mass-market head-mounted immersive displays, we set out to pioneer the technology needed to experience recordings of the real world with the sense of full immersion as provided by VR goggles. To achieve this goal, a number of interdisciplinary, tightly interrelated challenges from video processing, computer graphics, computer vision, and applied visual perception need to be addressed concertedly. By importing the real world into immersive displays, we want to lay the foundations for the way we may watch movies in the future, leaving fixed-viewpoint, limited field-of-view screens behind for a completely immersive, collective experience.


Matthias Überheide

JP Tauscher

Moritz Mühlhausen

Steve Grogorick

Marc Kassubeck


Michael Stengel

Job Openings

We are always looking for excellent researchers. Want to join the project?

In the News

May 4, 2016Article in the local Braunschweiger Zeitung (in German).



Steve Grogorick, Michael Stengel, Elmar Eisemann, Marcus Magnor:
Subtle Gaze Guidance for Immersive Environments
in Proc. ACM Symposium on Applied Perception (SAP), ACM, to appear.

Jan-Philipp Tauscher, Maryam Mustafa, Marcus Magnor:
Comparative analysis of three different modalities for perception of artifacts in videos
in ACM Transactions on Applied Perception, vol. 14, no. 4, pp. 1-12, September 2017.

Martin Weier, Michael Stengel, Thorsten Roth, Piotr Didyk, Elmar Eisemann, Martin Eisemann, Steve Grogorick, André Hinkenjann, Ernst Kruijff, Marcus Magnor, Karol Myszkowski, Philipp Slusallek:
Perception-driven Accelerated Rendering
in Computer Graphics Forum (Proc. of Eurographics EG), vol. 36, no. 2, The Eurographics Association and John Wiley & Sons Ltd., pp. 611-643, April 2017.

Thomas Löwe, Michael Stengel, Emmy-Charlotte Förster, Steve Grogorick, Marcus Magnor:
Gaze Visualization for Immersive Video
in Michael Burch, Lewis Chuang, Brian Fisher, Albrecht Schmidt, Daniel Weiskopf (Eds.): Eye Tracking and Visualization, Springer, ISBN 978-3319470238, pp. 57-71, March 2017.

Michael Stengel, Marcus Magnor:
Gaze-contingent Computational Displays: Boosting perceptual fidelity
in IEEE Signal Processing Magazine, vol. 33, no. 5, IEEE, pp. 139-148, September 2016.
doi 10.1109/MSP.2016.2580913

Michael Stengel, Steve Grogorick, Martin Eisemann, Marcus Magnor:
Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering
in Computer Graphics Forum (Proc. of Eurographics Symposium on Rendering EGSR), vol. 35, no. 4, pp. 129-139, July 2016.
EGSR'16 Best Paper Award

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