Computer Graphics
TU Braunschweig

Eye-tracking Head-mounted Display


Immersion is the ultimate goal of head-mounted displays (HMD) for Virtual Reality (VR) in order to produce a convincing user experience. Two important aspects in this context are motion sickness, often due to imprecise calibration, and the integration of a reliable eye tracking. We propose an affordable hard- and software solution for drift-free eye-tracking and user-friendly lens calibration within an HMD. The use of dichroic mirrors leads to a lean design that provides the full field-of-view (FOV) while using commodity cameras for eye tracking.


Steve Grogorick, Michael Stengel, Elmar Eisemann, Marcus Magnor:
Subtle Gaze Guidance for Immersive Environments
in Proc. ACM Symposium on Applied Perception (SAP), ACM, to appear.

Thomas Löwe, Michael Stengel, Emmy-Charlotte Förster, Steve Grogorick, Marcus Magnor:
Gaze Visualization for Immersive Video
in Michael Burch, Lewis Chuang, Brian Fisher, Albrecht Schmidt, Daniel Weiskopf (Eds.): Eye Tracking and Visualization, Springer, ISBN 978-3319470238, pp. 57-71, March 2017.

Michael Stengel, Marcus Magnor:
Gaze-contingent Computational Displays: Boosting perceptual fidelity
in IEEE Signal Processing Magazine, vol. 33, no. 5, IEEE, pp. 139-148, September 2016.
doi 10.1109/MSP.2016.2580913

Michael Stengel, Steve Grogorick, Martin Eisemann, Marcus Magnor:
Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering
in Computer Graphics Forum (Proc. of Eurographics Symposium on Rendering EGSR), vol. 35, no. 4, pp. 129-139, July 2016.
EGSR'16 Best Paper Award

Michael Stengel, Steve Grogorick, Elmar Eisemann, Martin Eisemann, Marcus Magnor:
An Affordable Solution for Binocular Eye Tracking and Calibration in Head-mounted Displays
Poster @ ACM Multimedia 2015, October 2015.

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