Dr.-Ing. Susana Castillo
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The research work of Susana Castillo to date has focused on working toward a tighter integration of psychology in general into computer science.
In 2009, she started working under the supervision of Prof. Dr. Diego Gutierrez as a Junior Researcher with the Graphics and Imaging Lab at the University of Zaragoza (Spain). In 2011, she received her Computer Engineering degree and continued performing research on perceptually as well as automatically assessing the quality of different image and video manipulation techniques. In 2013, she began working with the Department for Graphical Systems at the
Brandenburg University of Technology Cottbus-Senftenberg (Germany), where she got her PhD in Computer Science. Her thesis focused on mathematically specifying the spatio-temporal information present in real, dynamic facial expressions and then empirically determining the semantic meaning and perceptual importance of that information. The result is a detailed model of the human perception of facial expressions as well as more efficient and more effective facial animations. In 2019, she joined our lab as a post-doc where she is currently working as Akademische Rätin. On July 2020, she became an elected member of the Junge Braunschweigische Wissenschaftliche Gesellschaft.
Altering the Conveyed Facial Emotion Through Automatic Reenactment of Video Portraits
in Proc. International Conference on Computer Animation and Social Agents (CASA), vol. 1300, Springer, Cham, pp. 128-135, November 2020.
PEFS: A Validated Dataset for Perceptual Experiments on Face Swap Portrait Videos
in Proc. International Conference on Computer Animation and Social Agents (CASA), vol. 1300, Springer, Cham, pp. 120-127, November 2020.
Exploring Neural and Peripheral Physiological Correlates of Simulator Sickness
in Computer Animation and Virtual Worlds, vol. n/a, no. n/a, John Wiley & Sons, Inc., pp. e1953 ff., August 2020.
electronic ISSN: 1546-427X
Reconstructing 3D Human Avatars from Monocular Images
in Magnor M., Sorkine-Hornung A. (Eds.): Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays, Springer International Publishing, Cham, ISBN 978-3-030-41816-8, pp. 188-218, March 2020.