Our edited IEEE CGAA special issue on Real VR has been published
Our ICG report 2018-2020 is hot off the press.
Our work on High-Fidelity Neural Human Motion Transfer from Monocular Video has been accepted to CVPR 2021. Congratulations Moritz!
Our work on investigating the perceptual differences between genuine and faced-swapped video portraits has been accepted to CHI 2021. Congratulations Leslie & Susana!
For his master's thesis on "automatic face re-enactment in real-world portrait videos to manipulate emotional expression", our researcher Colin Groth has been awarded the "KI Talente" prize of the Niedersächsisches Ministerium für Wirtschaft. Congratulations Colin!
Martin Eisemann has joined our lab as newly appointed professor for Computer Vision. Welcome Martin!
We are very excited that Prof. Martin Eisemann will join our lab in October to establish a new research group on computer vision!
Our edited book on Real VR has been published!
Our work on "Tex2Shape: Detailed Full Human Body Geometry from a Single Image" has been accepted to ICCV 2019
Our Dagstuhl Seminar on Real VR takes place in, well, Dagstuhl
Our work on "Learning to reconstruct people in clothing from a single RGB camera" has been accepted to CVPR 2019
The Cluster of Excellence PhoenixD: Photonics, Optics, and Engineering Innovation - Across Disciplines in which we are among the PIs has been accepted
Our Dagstuhl seminar proposal Real VR - Importing the Real World into Immersive VR and Optimizing the Perceptual Experience of Head-Mounted Displays has been accepted
Prof. em. Wolfgang Boehm, pioneer of Computer-aided Geometric Design (CAGD) and founder of computer graphics research at TU Braunschweig, has passed away. We will always remember him as a great scientist, caring mentor, and amiable colleague.
Interview on Virtual Reality in the local newspaper Braunschweiger Zeitung (in German)
The new Associate (W2) Professorship in Computer Vision at our institute has been officially announced
Our work on Comparative analysis of three different modalities for perception of artifacts in videos has been accepted to ACM Transactions on Applied Perception and will be presented at ACM Syposium on Applied Perception.
Registration to our Symposium on Visual Computing and Perception is now open
Our work on How Human am I? EEG-based Evaluation of Computer-generated Virtual Characters has been accepted to ACM CHI 2017.
Our paper Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering has won the Best Paper Award at EGSR 2016.
Our article on Gaze-contingent Computational Displays has been accepted to IEEE Signal Processing Magazine.