Progress in contemporary visual information processing is driven by the joint pursuit of interactivity, realism, and flexibility. To find viable solutions to the scientific and technological challenges encountered towards these goals, we pursue interdisciplinary strategies that draw on computer graphics, computer vision, applied optics, and human visual perception. Our goal is to contribute answers to fundamental scientific questions that enable us to devise new algorithms for visual computing applications.
Our work on How Human am I? EEG-based Evaluation of Computer-generated Virtual Characters has been conditionally accepted to ACM CHI 2017.
Our paper Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering has won the Best Paper Award at EGSR 2016.
Symposium on Visual Computing and Perception
will take place June 7-8, 2017, in Braunschweig.