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Realistic Simulation of Human Contrast Perception after Headlight Glares in Driving Simulations
Benjamin Meyer, Mark Gonter, Clemens Grunert, Sebastian Thomschke, Mark Vollrath, Marcus Magnor
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Benjamin Meyer,
Mark Gonter,
Clemens Grunert,
Sebastian Thomschke,
Mark Vollrath,
and
Marcus Magnor:
"Realistic Simulation of Human Contrast Perception after Headlight Glares in Driving Simulations", in Proc. ACM Applied Perception in Computer Graphics and Visualization (APGV), August 2011. [pdf] [bib] |
The aim of this work is to enable the simulation of the experience
of short-time glare effects in a driving simulator by adjusting the
display contrast according to human perception.
The simulation is displayed on a standard LDR-monitor under of-
fice conditions and the prevailing illumination is incorporated. As
contrast perception is highly subjective, a psychophysical experi-
ment was performed under realistic night driving conditions, in-
cluding background illumination as well as a representative driving
situation to permit realistic driving behavior.

TU Braunschweig
- Fakultät für Mathematik und Informatik
- Computer Graphics
- Publications
- Realistic Simulation of Human Contrast Perception after Headlight Glares in Driving Simulations