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Realistic Simulation of Human Contrast Perception after Exposure to Frontal Headlight Glare in Driving Simulations
Benjamin Meyer, Clemens Grunert, Sebastian Thomschke, Mark Gonter, Mark Vollrath, Marcus Magnor
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Benjamin Meyer, Clemens Grunert, Sebastian Thomschke, Mark Gonter, Mark Vollrath, and Marcus Magnor:
"Realistic Simulation of Human Contrast Perception after Exposure to Frontal Headlight Glare in Driving Simulations",
in Proc. ARVO, May 2011.
[pdf] [bib]

Abstract

Computer-based night driving simulations are used in the automobile industry to evaluate the illumination of the street both for novel lighting functions and the design of new headlights. To be able to draw conclusions from these test results, it is indispensable for the visual quality of the simulation to be perceptually realistic.
The aim of this work is to simulate the experience of glare effects in a night driving simulator by adjusting the display contrast according to human perception.


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TU Braunschweig - Fakultät für Mathematik und Informatik - Computer Graphics - Publications - Realistic Simulation of Human Contrast Perception after Exposure to Frontal Headlight Glare in Driving Simulations