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Filtered Blending and Floating Textures: Ghosting-free Projective Texturing with Multiple Images
Martin Eisemann, Marcus Magnor
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Martin Eisemann
and
Marcus Magnor:
"Filtered Blending and Floating Textures: Ghosting-free Projective Texturing with Multiple Images", Technical Report no. 3, Computer Graphics Lab, TU Braunschweig, Germany, May 2007. Part of project "Floating Textures". [pdf] [bib] |
Whenever approximate 3D geometry is projectively texture-mapped from
dierent directions simultaneously, annoyingly visible aliasing artifacts are
the result. To prevent such ghosting in projective texturing and image-based
rendering, we propose two dierent GPU-based rendering strategies: ltered
blending and
oating textures. Either approach is able to cope with impre-
cise 3D geometry as well as inexact camera calibration. Ghosting artifacts
are eectively eliminated at real-time rendering frame rates on standard
graphics hardware. With the proposed rendering techniques, better-quality
rendering results are obtained from fewer images, coarser 3D geometry, and
less accurately calibrated images.

TU Braunschweig
- Fakultät für Mathematik und Informatik
- Computer Graphics
- Publications
- Filtered Blending and Floating Textures: Ghosting-free Projective Texturing with Multiple Images