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Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Martin Eisemann, Anita Sellent, Marcus Magnor
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Martin Eisemann, Anita Sellent, and Marcus Magnor:
"Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images",
in Proc. Vision, Modeling and Visualization (VMV), pp. 119–126, November 2007.
Part of project "Floating Textures".
[pdf] [bib]

Abstract

Whenever approximate 3D geometry is projectively texture-mapped from di ffent directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such ghosting in projective texturing and image-based rendering, we propose two di erent GPU-based rendering strategies: Filtered
blending and
Floating textures. Either approach is able to cope with imprecise 3D geometry as well as inexact camera calibration. Ghosting artifacts are eff ectively eliminated at real-time rendering frame rates on standard graphics hardware. With the proposed rendering techniques, better-quality
rendering results are obtained from fewer images, coarser 3D geometry, and less accurately calibrated images.


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TU Braunschweig - Fakultät für Mathematik und Informatik - Computer Graphics - Publications - Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images